{"component": "clause", "props": {"groups": [{"samples": [{"hash": "iI4ClMssLlL", "uri": "/contracts/iI4ClMssLlL#potential-impact", "label": "General Lease \u2013 Public Agency Use", "score": 25.5208036312, "published": true}], "snippet": "Implementation of the Project modifications could result in the loss or disturbance of nesting \u2587\u2587\u2587\u2587\u2587\u2587\u2587\u2587\u2019\u2587 \u2587\u2587\u2587\u2587 and loss of nesting and foraging habitat. This potential impact is discussed in the Draft SEIR at page 3.9-11.", "snippet_links": [{"key": "project-modifications", "type": "clause", "offset": [22, 43]}, {"key": "loss-of", "type": "definition", "offset": [115, 122]}], "size": 1, "hash": "708b9653b446518cae59e2d5f0317d7c", "id": 1}, {"samples": [{"hash": "8mydHR8ioFr", "uri": "/contracts/8mydHR8ioFr#potential-impact", "label": "Grant Agreement", "score": 26.5732803932, "published": true}], "snippet": "the main dissemination activities and exploitation of results Potential Impact - Summary Impact by Work Package Dissemination Activities", "snippet_links": [{"key": "dissemination-activities", "type": "clause", "offset": [9, 33]}, {"key": "exploitation-of-results", "type": "clause", "offset": [38, 61]}, {"key": "work-package", "type": "definition", "offset": [99, 111]}], "size": 1, "hash": "ee04c75165f01a0b10af44be919cd201", "id": 2}, {"samples": [{"hash": "1eK2iKN5eoy", "uri": "/contracts/1eK2iKN5eoy#potential-impact", "label": "Specific Targeted Research or Innovation Project", "score": 31.4221740787, "published": true}], "snippet": "The project has the potential to have a huge impact if successful. The impact can be summarised by saying that at present information and communication technologies are in general slaves to the demands of their users; the project will show how autonomous, virtual agents can self-organise to survive in a challenging virtual world, operating in ways that the software designers have not imagined. Perhaps the most dramatic impact of the project will be the change in world-view among the public that such a development could trigger. The idea of autonomous agents capable of virtual \u2018life\u2019 in parallel with human activity is one that is recognised as a realistic possibility among the IST community, but so far exists only as science fiction among the public. For example, the press would no doubt relate the outcomes of the project to the disotopias foretold in many science fiction stories. As usual with technological developments, such scare-mongering would fail to acknowledge the benefits that one could also anticipate. We suggest some practical examples of the use of ideas stemming from the project below.", "snippet_links": [{"key": "the-project", "type": "clause", "offset": [0, 11]}, {"key": "at-present", "type": "definition", "offset": [111, 121]}, {"key": "information-and-communication", "type": "clause", "offset": [122, 151]}, {"key": "in-general", "type": "clause", "offset": [169, 179]}, {"key": "the-software", "type": "clause", "offset": [355, 367]}, {"key": "impact-of-the", "type": "clause", "offset": [423, 436]}, {"key": "change-in", "type": "clause", "offset": [457, 466]}, {"key": "the-public", "type": "definition", "offset": [484, 494]}, {"key": "autonomous-agents", "type": "definition", "offset": [546, 563]}, {"key": "capable-of", "type": "definition", "offset": [564, 574]}, {"key": "in-parallel", "type": "definition", "offset": [590, 601]}, {"key": "science-fiction", "type": "clause", "offset": [726, 741]}, {"key": "for-example", "type": "definition", "offset": [760, 771]}, {"key": "technological-developments", "type": "clause", "offset": [907, 933]}, {"key": "the-benefits", "type": "clause", "offset": [982, 994]}, {"key": "examples-of-the", "type": "clause", "offset": [1053, 1068]}], "size": 1, "hash": "adab43a893971857e6ea0fc2bfe0a22a", "id": 3}, {"samples": [{"hash": "iI4ClMssLlL", "uri": "/contracts/iI4ClMssLlL#potential-impact", "label": "General Lease \u2013 Public Agency Use", "score": 25.5208036312, "published": true}], "snippet": "Implementation of the Project modifications could result in exceedance of the Federal General Conformity Thresholds during construction. This potential impact is discussed in the Draft SEIR at page 3.5- 12.", "snippet_links": [{"key": "project-modifications", "type": "clause", "offset": [22, 43]}, {"key": "general-conformity", "type": "clause", "offset": [86, 104]}, {"key": "during-construction", "type": "clause", "offset": [116, 135]}], "size": 1, "hash": "c30afcb68bc88f8ef296e75d87442d27", "id": 4}, {"samples": [{"hash": "iI4ClMssLlL", "uri": "/contracts/iI4ClMssLlL#potential-impact", "label": "General Lease \u2013 Public Agency Use", "score": 25.5208036312, "published": true}], "snippet": "The Project modifications could disturb unidentified or known but not located archaeological sites. This impact is discussed in the Final SEIR at page 3.17-20.", "snippet_links": [{"key": "project-modifications", "type": "clause", "offset": [4, 25]}, {"key": "archaeological-sites", "type": "clause", "offset": [78, 98]}, {"key": "the-final", "type": "clause", "offset": [128, 137]}], "size": 1, "hash": "bcf1d107c5303fc857be94299b6fc716", "id": 5}, {"samples": [{"hash": "6mqN8EMtltZ", "uri": "/contracts/6mqN8EMtltZ#potential-impact", "label": "Specific Targeted Research or Innovation Project", "score": 19.0, "published": true}], "snippet": "\u200c The European interactive media have grown to become a large multi billion \u20ac industry. But as the technology has become more sophisticated and the content has become larger the cost of developing new content has raised dramatically, some thing that has hampered innovation. Also all hardware and operating system platforms are controlled by US or Japanese interests. Having a European software platform would enable European interests to collaborate and prevaile as a new dominant force in the field of interactive media by shifting focus to a software platform that can run on any hardware or operating system. Although Virtual reality methods are today used successfully in many industries in Europe to replace real prototype testing in the design process such as in the car and aircraft industry, most industries, especially small companies (SMEs) can not afford the investments, which up to now have been required for using the more advanced form of VR This is now changing rapidly with the decreasing prices on personal computers and workstations. What in the past required expensive supercomputers is now possible to run on a PC. This means that VR and mixed reality environments in different forms will be more frequently used both in industry, in cultural contexts and at home. Today\u2019s areas of VR (in manufacturing and design) will grow dramatically but new collaborative areas like e-commerce, games and entertainment, virtual communities and e-learning, art and cultural events will be even more important. The reason is of course that VR and mixed reality environments offers a very natural human- computer interface, as we are so familiar with the real 3-dimensional world. Soon the lack of software platforms, both easy to use and of high quality performance will be a larger obstacle to wide adoption of VR. An open source high quality digital media platform for immersive environments would be a major break-through in the field. The availability of such a platform will have a major impact on the research and development in this field and new areas yet unexplored will begin to explore the possibilities of VR and mixed reality. New types of applications based on this technology will reach the market and the cultural stage as a result of this research. In order to make Uni-verse successful we believe that it has to be open source. This means that anyone can use the Verse protocol and libraries to network enable his or her applications. Verse does not require the applications that use the protocol to be open source, they can be whatever license the author chooses and therefore we hope to attract users who are open source hobbyists and research/educational institutions as well as commercial companies. With this project we plan to make most of applications that we create open source since it would be very helpful for developers both commercial and not to have a wide range of example source code to learn from. Releasing the software as open source will help to disseminate the software to a broad range of developers and users and it will help to establish a de facto- standard for transmitting 3D graphics and audio. It will also help to stimulate the further development process by getting new ideas for applications from developers using Uni-Verse The proposed platform developed by the Uni-Verse project offers a new way of designing collaborative networked audio-visual VR and mixed reality environments with high quality multi-modal data for PDA, desktop and CAVEs with less programming efforts. This approach addresses several of the fundamental problems with most of today\u2019s existing systems which cannot be used in a collaborative way in everyday contexts, are hard to program and which suffer from insufficient quality on the visual side but even more so on the audio side. The reduced programming effort through the architecture, modularity and open source libraries leads to shorter time to market, which makes the European industry more competitive. It also opens the possibility for small SMEs to play a role in the growing market as will be shown already within the project. Using the Uni-Verse platform for digital media i.e. games opens new business models for distribution of content. The content including game logic can reside on a central server, making pay-per-view possible. It also reduces the risk for illegal copying dramatically. At the moment there exists no competing product comparable to the planned Uni-Verse software. The system developed in this project would be possible to apply to many application areas as design, architecture and landscape planning, games, entertainment and collaborative systems. The market value of such a system, which will be unique in the world, would also be substantial. The market value for design in digital media is growing with 52 % and the value today is more than 200 million Euro. Source: \u2587\u2587 \u2587\u2587\u2587\u2587\u2587 mars 2001. Collaborative solutions, such as communities, are becoming more and more widespread in different Internet based communication-, learning- and e-commerce-systems. An e-commerce site that offers the user collaborative solutions receives more loyal clients. The difference reported is up to nine times more visits. Source: \u2587\u2587\u2587\u2587://\u2587\u2587\u2587.\u2587\u2587\u2587\u2587\u2587\u2587\u2587\u2587\u2587\u2587\u2587\u2587\u2587\u2587.\u2587\u2587\u2587. The majority of the current computer-based games on the market are made in 3D. Games like \u201cHalf-life\u201d and \u201cQuake\u201d are often played in groups, sometimes utilizing the Internet for connectivity. The new type of 3D games, Massive Multiplayer Online Games (MMORG), is aiming to take this a step further by allowing thousands of players concurrently play and exist in a virtual persistent world. The complexity to create these games and especially to make them more interactive, by trying to implement artificial life and collaborative systems into them, is very high. This market is expanding extremely within the game business, and when looking at a study of who plays online, the figures shows interesting changes from the common normally young and male game-community. An IDSA study conducted by the Online Research Division of The NPD Group in 1998 shows this profile. Source: \u2587\u2587\u2587\u2587://\u2587\u2587\u2587.\u2587\u2587\u2587\u2587.\u2587\u2587\u2587/releases/online98.html: - Female gamers are more likely to play online (53 percent) than male gamers (46 percent). - Seventy-nine percent of online game players are between the ages of 25-55, with 60 percent of these in the 25-44 year old demographic so highly prized by advertisers and marketers. - More people over 55 (5 percent) play games online than do those under 18 (2 percent). These new types of games open up a new market for European companies, this market is especially valuable since it contains a different and new community of gamers with greater purchasing power. A large problem when creating these new types of games (MMORG) with very big and complex virtual persistent worlds is that there are no 3D-plattforms that offers and provides functionality for the kind of collaborative systems and dynamic content (artificial life and geometric evolving and deforming system) that are necessary for making these complex games dynamic and collaborative. Uni-Verse is offering exactly this kind of modular, scaleable and complex functionality. Source: \u2587\u2587\u2587\u2587://\u2587\u2587\u2587.\u2587\u2587\u2587\u2587\u2587\u2587\u2587\u2587\u2587.\u2587\u2587\u2587 The system will allow European game developers to diversify the market appeal of massively- multiplayer game products by catering for many tastes within a single product. Object- oriented and spatialised game logic customised to multiple delivery devices will increase market access to product, and also allow the incorporation of niche e-commerce products for value-added experiences within a game. A project like this could not be carried out in one single country. The task requires a multi- disciplinary group of experts, which cannot be found in one European country alone. For dissemination and exploitation the market would also be too small. 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This potential impact is discussed in the Draft SEIR at page 3.16-4.", "snippet_links": [{"key": "project-modifications", "type": "clause", "offset": [22, 43]}, {"key": "the-environment", "type": "clause", "offset": [57, 72]}, {"key": "hazardous-materials", "type": "definition", "offset": [76, 95]}], "size": 1, "hash": "9ae3cf596b91e797d37d172c08d0b222", "id": 7}, {"samples": [{"hash": "6Zzx8USPW6q", "uri": "/contracts/6Zzx8USPW6q#potential-impact", "label": "Contract", "score": 17.0, "published": true}], "snippet": "Hypothetical Low Scores and Negative Publicity\n1. Anticipated Impact of Negative Publicity", "snippet_links": [{"key": "negative-publicity", "type": "clause", "offset": [28, 46]}], "size": 1, "hash": "5e8de9f0757ca7f6fe2948fe9142ab18", "id": 8}, {"samples": [{"hash": "hAorevy2IWM", "uri": "/contracts/hAorevy2IWM#potential-impact", "label": "Grant Agreement", "score": 27.6052679709, "published": true}], "snippet": "PROJECT\u2019S IMPACT FOR STARTUPS: \uf0b7 European startups have easy access to the acceleration services offered through OPENAXEL\u2019s online platform, a tool that aims to \u2587\u2587\u2587\u2587\u2587\u2587 interaction between startups and services providers. \uf0b7 Startups can obtain a clear picture and privileged access to the acceleration services providers in Europe: accelerators, mentors, venture capital firms and business angels, global influencers and other service providers. It is a one-stop shop for European entrepreneurs. \uf0b7 The top startups which won the contests have received world class acceleration including, among other services: coaching, cross-border exchange and exposure to the international investors\u2019 community. \uf0b7 The project also has also identified the main barriers and proposed solutions, as well as created channels for them to access corporates.", "snippet_links": [{"key": "access-to-the", "type": "clause", "offset": [61, 74]}, {"key": "services-offered", "type": "clause", "offset": [88, 104]}, {"key": "online-platform", "type": "clause", "offset": [124, 139]}, {"key": "services-providers", "type": "clause", "offset": [201, 219]}, {"key": "privileged-access", "type": "clause", "offset": [263, 280]}, {"key": "venture-capital-firms", "type": "definition", "offset": [354, 375]}, {"key": "other-service-providers", "type": "definition", "offset": [420, 443]}, {"key": "world-class", "type": "definition", "offset": [551, 562]}, {"key": "other-services", "type": "clause", "offset": [593, 607]}, {"key": "international-investors", "type": "clause", "offset": [661, 684]}, {"key": "the-project", "type": "clause", "offset": [699, 710]}, {"key": "proposed-solutions", "type": "clause", "offset": [758, 776]}], "size": 1, "hash": "8145e87d53852aa5c2bcba6cc9b0470c", "id": 9}, {"samples": [{"hash": "iI4ClMssLlL", "uri": "/contracts/iI4ClMssLlL#potential-impact", "label": "General Lease \u2013 Public Agency Use", "score": 25.5208036312, "published": true}], "snippet": "The Project modifications could affect identified archaeological sites resulting from construction of levee improvements and ancillary facilities. This impact is discussed in the Final SEIR, in Appendix A, at page 3.7-17.", "snippet_links": [{"key": "project-modifications", "type": "clause", "offset": [4, 25]}, {"key": "archaeological-sites", "type": "clause", "offset": [50, 70]}, {"key": "resulting-from", "type": "definition", "offset": [71, 85]}, {"key": "construction-of", "type": "clause", "offset": [86, 101]}, {"key": "ancillary-facilities", "type": "clause", "offset": [125, 145]}, {"key": "the-final", "type": "clause", "offset": [175, 184]}, {"key": "appendix-a", "type": "clause", "offset": [194, 204]}], "size": 1, "hash": "00f4f2476dc7c203220e4cd3f862757c", "id": 10}], "next_curs": "ClkSU2oVc35sYXdpbnNpZGVyY29udHJhY3RzcjULEhZDbGF1c2VTbmlwcGV0R3JvdXBfdjU2Ihlwb3RlbnRpYWwtaW1wYWN0IzAwMDAwMDBhDKIBAmVuGAAgAA==", "clause": {"children": [["", ""], ["contribution-to-policy-developments", "Contribution to policy developments"], ["contributions-to-standards", "Contributions to standards"], ["contribution-to-standards", "Contribution to Standards"], ["risk-assessment-and-related-communication-strategy", "Risk Assessment and related communication strategy"]], "parents": [["biotic-resources", "Biotic Resources"], ["cultural-resources", "Cultural Resources"], ["conclusion", "Conclusion"], ["findings-regarding-potentially-significant-impacts-which-can-be-mitigated", "FINDINGS REGARDING POTENTIALLY SIGNIFICANT IMPACTS WHICH CAN BE MITIGATED"], ["flood-control-and-geomorphic-conditions", "Flood Control and Geomorphic Conditions"]], "title": "Potential Impact", "size": 31, "id": "potential-impact", "related": [["fiscal-impact", "FISCAL IMPACT", "FISCAL IMPACT"], ["abuse-mitigation", "Abuse Mitigation", "Abuse Mitigation"], ["environmental-impact", "Environmental Impact", "Environmental Impact"], ["contractor-key-personnel", "Contractor Key Personnel", "Contractor Key Personnel"], ["initial-improvements", "Initial Improvements", "Initial Improvements"]], "related_snippets": [], "updated": "2025-07-07T12:37:54+00:00"}, "json": true, "cursor": ""}}