MAIN CONCEPTS Sample Clauses

MAIN CONCEPTS. An asset in the domain of IT is generally defined as a collection of related artefacts that provides a solution to a problem (Xxxxxxxx, et al., 2008). Some asset definitions are restricted to content and/or media rather than software. For instance, Niekerk (2006) distinguishes three major groups of “digital assets”: textual assets (digital assets), images (media assets), and multimedia assets (a combination of different content forms). The IMS content packaging information model (IMS-CP, 2004) likewise uses the word asset to explain the term resources: “the resources described in the manifest are assets such as Web pages, media files, text files, assessment objects or other pieces of data in file form”. IBM´s Reusable Asset Specification (Xxxxxxxx, et al., 2008) uses a high level definition of an asset as “a collection of related artefacts that provides a solution to a problem”, allowing it to package together as an asset almost anything: Models, Design documents, Patterns, Web services, Frameworks, Components, Requirements documents, Test plans, Test scripts, Deployment descriptors, Model templates, UML profiles, Domain specific languages, etc. W3C, while specifying the Asset Description Metadata Schema (Asset Description Metadata Schema), defines an asset as an abstract entity that reflects some intellectual content (Dekkers, 2013). An asset differs from an asset distribution, which is typically a downloadable computer file (but in principle it could also be a paper document or API response) that implements the intellectual content of an Asset. In the domain of gaming the term asset is often used for media files to be incorporated in a game. The Intel® XDK HTML5 Cross-platform Development Tool (xxxxx://xxxxxxxx.xxxxx.xxx/en- us/html5/tools) offers an asset manager for game development in conjunction with several game platforms. Here assets are considered game objects, to be included in a project (audio/visual). Likewise, the Unity Asset Store (xxxxx://xxx.xxxxxxxxxx.xxxxx0x.xxx), which is a prosumer- based community and market for game assets, is dominated by such media assets, which are to be imported and used in the Unity game engine. Although originally game developers would reserve the term “asset” for such media files rather than for software artefacts, the Unity Asset Store increasingly includes software assets, e.g. code for physics, special effects, controller software, GUI software, AI, and maze generation among many other things. In RAGE we wil...
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Related to MAIN CONCEPTS

  • Actions in Concert Anything in this Agreement to the contrary notwithstanding, each Lender hereby agrees with each other Lender that no Lender shall take any action to protect or enforce its rights arising out of this Agreement or the Notes (including exercising any rights of setoff) without first obtaining the prior written consent of Agent and Requisite Lenders, it being the intent of Lenders that any such action to protect or enforce rights under this Agreement and the Notes shall be taken in concert and at the direction or with the consent of Agent or Requisite Lenders.

  • Information Concerning Company The Reports contain all material information relating to the Company and its operations and financial condition as of their respective dates which information is required to be disclosed therein. Since the date of the financial statements included in the Reports, and except as modified in the Other Written Information or in the Schedules hereto, there has been no material adverse change in the Company's business, financial condition or affairs not disclosed in the Reports. The Reports do not contain any untrue statement of a material fact or omit to state a material fact required to be stated therein or necessary to make the statements therein not misleading in light of the circumstances when made.

  • Area of Concern Cracks in walkways and/or patios within property boundaries and/or driveway. Standard: Cracks that do not exceed an average of ½ inch in width and vertical displacement that does not exceed an average of ½ inch are to be expected. Developer or Initial Purchaser must immediately seal all cracks appearing with a waterproof substance.

  • Information Concerning the Company Buyer has conducted its own due diligence with respect to the Company and its liabilities and believes it has enough information upon which to base an investment decision in the Stock. Buyer acknowledges that Seller has made no representations with respect to the Company, its status, or the existence or non-existence of liabilities in the Company except as explicitly stated in this Agreement. Buyer is taking the Company “as is” and acknowledges and assumes all liabilities of the Company.

  • The Concession 3.1.1 Subject to and in accordance with the provisions of this Agreement, Applicable Laws and Applicable Permits, the Authority hereby grants to the Concessionaire the concession set forth herein including the exclusive right, licence and authority to construct, operate and maintain the Project (the “Concession”) during the Construction Period and for a period of 10 (ten) years commencing from COD, and the Concessionaire hereby accepts the Concession and agrees to implement the Project subject to and in accordance with the terms and conditions set forth herein.

  • Ownership of Software and Related Materials All computer programs, written procedures and similar items developed or acquired and used by the Administrator in performing its obligations under this Agreement shall be the property of the Administrator, and no Series will acquire any ownership interest therein or property rights with respect thereto.

  • Ownership of Software and Related Material All computer programs, magnetic tapes, written procedures, and similar items purchased and/or developed and used by Price Associates in performance of this Agreement shall be the property of Price Associates and will not become the property of the Funds.

  • Small Business Concern The offeror represents as part of its offer that it is, is not a small business concern.

  • Beëindiging Deze licentie is xxx xxxxxx totdat deze wordt beëindigd. Uw rechten ingevolge deze licentie vervallen automatisch, zonder aankondiging van Apple, als u niet voldoet aan een of meer van de voorwaarden van deze licentie. Nadat de geldigheid van deze licentie is verlopen, dient u elk gebruik van de Apple software xx xxxxxx en alle volledige of gedeeltelijke kopieën van de Apple software die in uw bezit zijn, te vernietigen.

  • Sole purpose of the Concessionaire The Concessionaire having been set up for the sole purpose of exercising the rights and observing and performing its obligations and liabilities under this Agreement, the Concessionaire or any of its subsidiaries shall not, except with the previous written consent of the Authority, be or become directly or indirectly engaged, concerned or interested in any business other than as envisaged herein.

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