Localized Game definition

Localized Game means a "fully-localized" version of the Game, the language of which shall have been translated from Korean to Mandarin Chinese (using simplified characters).
Localized Game means the internet game localized from the game named "Free Style" (including any and all versions thereof), of which the exclusive rights to manufacture, market, promote, use, distribute, publish and sell have been licensed to T2 Entertainment under the Software License Agreement entered into between the Holder and T2 Entertainment dated August 4, 2005;
Localized Game means the Simplified Chinese Language(“Language”) version of the Original Game designed for use on personal computers operating on the Microsoft Windows Operating System pursuant to Sections 4.1(a), (b) and (c) and shall further be defined as including any modified or advanced version of the Localized Game distributed by Gravity for error correcting, updating, or debugging purpose, under the same title. Any subtitled version, series or Sequel to the Localized Game, or other language version of the Localized Game, or other type or genre of the Localized Game including but not limited to mobile game, arcade game, video game, social network game, and other genre of online game than MMORPG which may be developed or distributed by Gravity shall be clearly excluded from the scope of the LocalizedGame.

Examples of Localized Game in a sentence

  • Subject to the terms and conditions of this Agreement, RGI hereby appoints Licensee as an independent, exclusive licensee of the Localized Game (including all updates and upgrades if any) solely within the Territory during the Term, and Licensee hereby accepts such appointment.

  • In accordance with and subject to the terms and conditions of this Agreement, JCE hereby grants to T2 Entertainment, and T2 Entertainment hereby accepts and agrees to exercise the exclusive, non-sub-licensable, non-transferable right and license to manufacture, market, promote, use, distribute, publish and sell the Localized Game to Subscribers in the Territory during the Term.

  • JCE agrees that T2 Entertainment may make announcements and commercials in the Localized Game in the manner, time, frequency and duration as JCE may agree in advance in writing.

  • T2 Entertainment agrees that it shall not, and shall not permit or assist any other party to disassemble, decompile, reverse assemble, reverse engineer or otherwise attempt to recreate the source code or extract any trade secrets from the Localized Game without JCE's prior written approval.

  • This Agreement only grants to T2 Entertainment a license to transfer units of the Localized Game to Subscribers and does not transfer any interest in, right or title of the Localized Game to T2 Entertainment.

  • For the purposes of service, use, promotion, distribution and marketing of the Localized Game under this Agreement, JCE hereby grants to T2 Entertainment an exclusive right to use in the Territory the name, title and characters of the Localized Game and the Promotion Materials in all versions as devised by JCE.

  • T2 Entertainment shall promptly notify JCE in writing of any claimed or suspected defect in the Localized Game no later than ten (10) days after T2 Entertainment becomes aware of the same.

  • This right of first refusal shall not apply to any offers to New JV or any affiliated company of JCE to license the Localized Game for use in the Territory after the Term.

  • JCE shall be responsible for the clearance of material contained in the Localized Game and Promotional Materials for the purpose of distribution of the Localized Game in the Territory.

  • In addition to the foregoing, JCE shall make available to T2 Entertainment the game texts, artworks, technical manual and other information of the current available version of the Game as Promotional Materials to help achieve wide distribution of the Localized Game in the Territory upon execution of the Agreement.

Related to Localized Game

  • Licensed Content means those articles or other parts of a Licensed Title which form part of the content licensed in accordance with the Order (including all content published during the Subscription Period or other period specified in the Order to which access and use rights are granted under this Licence, and including all Previously Subscribed Material).

  • Software Product means any COTS which you propose to provide pursuant to the contract.

  • Licensed System means, collectively:

  • Redistribution Software means the software described in Paragraph 4 (“Use of Redistribution Software”) below.

  • User Content means any comments, remarks, data, feedback, content, text, photographs, images, video, music, or other content or information that you or any Site Visitor or User post to any part of the Site or provide to Upwork, including such content or information that is posted as a result of questions.

  • Application Software means Software formulated to perform specific business or technical functions and interface with the business or technical users of the System and is identified as such in Appendix4 of the Contract Agreement and such other Software as the parties may agree in writing to be Application Software.

  • Video programming means programming provided by, or generally considered comparable to programming provided by, a television broadcast station.

  • Licensed Material means the artistic or literary work, database, or other material to which the Licensor applied this Public License.

  • Non-Microsoft Product means any third-party-branded software, data, service, website or product, unless incorporated by Microsoft in a Product.

  • Electronic Product Code™ (EPC) means an identification scheme for universally identifying physical objects via RFID tags and other means. The standardized EPC data consists of an EPC (or EPC identifier) that uniquely identifies an individual object, as well as an optional filter value when judged to be necessary to enable effective and efficient reading of the EPC tags. In addition to this standardized data, certain classes of EPC tags will allow user-defined data. The EPC Tag Data Standards will define the length and position of this data, without defining its content.

  • Customer Content means all software, data (including personal data), information, text, images, audio, video, photographs, non-AVEVA or third-party applications, and other content and material, in any format, provided by Customer, any of Customer’s users, or on behalf of Customer that is stored in, or run on or through, the Products and Support Services.

  • End User Data means any information or data of any kind that personally identifies (or that can be used, together with other information or data, to personally identify) an End User.

  • Software Products and “Software” are interchangeable and mean software, computer source codes and other computer programs.

  • Licensed Software includes error corrections, upgrades, enhancements or new releases, and any deliverables due under a maintenance or service contract (e.g., patches, fixes, PTFs, programs, code or data conversion, or custom programming).

  • End User means, in the event that the Services or Deliverables involve the use of any information systems, any and all UNICEF employees, consultants and other personnel and any other external users collaborating with UNICEF, in each case, authorized by UNICEF to access and use the Services and/or Deliverables.

  • Hemp product means the same as that term is defined in § 3.2-4112.

  • Software Application means a digital product or service as defined in Article 2, point 13, of Regulation (EU) …/… [on contestable and fair markets in the digital sector (Digital Markets Act)];

  • Game has the meaning ascribed to that term in the Control Act;

  • Supplier Software means software which is proprietary to the Supplier and software which is or will be used by the Supplier for the purposes of providing the Services;

  • Supplier System means the information and communications technology system used by the Supplier in performing the Services including the Software, the Equipment and related cabling (but excluding the Customer System);

  • User Generated Content means content in any format, including graphics, text, or voice content, which originates from end users or Customers and is published through or as part of the App.